Project ATLAS is a local-first AI harness for creators and developers who work across code, game engines, AI media tools, and complex project folders. Understand unfamiliar code. Integrate marketplace assets. Generate creative media. Connect your workflows into one command center.
Your code lives in VS Code. Your game lives in Unreal Engine. Your AI media pipeline lives in ComfyUI. Your docs are scattered. Your model notes are everywhere. Your third-party assets come with code you still have to understand. Most AI tools are fragmented — one chats, another codes, another generates images.
That can't see your project
That don't know your engine
That exist in isolation
With incomplete documentation
A developer working in UE5 may have to copy code into a chat, paste responses back into VS Code, manually inspect blueprints, document third-party plugins, and manually connect everything to media generation tools. That's not a workflow — it's a maze.
Project ATLAS treats your project as the center of the experience. The assistant understands your codebase, your asset folder, your build structure, your generated media, and your engine context — all from one local-first harness.
Each layer works on its own. Together, they form a complete AI development and creation platform that grows with your needs.
A chat and reasoning layer that answers questions, explains code, reviews files, makes plans, and helps you think through problems — using local models, cloud APIs, or both.
A full front-end workspace for coding, prompt building, ComfyUI orchestration, image generation, music, video, speech, documentation, and project planning — all in one dashboard.
Plugins and extensions for Unreal Engine 5, VS Code, and other creative tools that bring project-aware AI directly into the environments where you already build.
Turn unfamiliar code into structured documentation, architecture summaries, dependency maps, and integration checklists — without copying or redistributing protected source code.
Select any folder — UE5 plugin, Fab asset, GitHub repo, or your own project.
ATLAS scans every file, maps dependencies, and classifies everything by type, size, and role.
Every source file gets a mirror doc. You get architecture summaries, integration plans, and risk assessments.
Bought a powerful UE5 building system from Fab that works in the demo but not in your game? ATLAS explains what it does, identifies required settings, maps important files, and creates a practical integration plan for your specific project.
Plain-English explanation of the asset, its major classes, and how it's intended to work.
One documentation file per source file, preserving the folder map.
Input mappings, project settings, required plugins, and step-by-step migration notes.
Hardcoded paths, demo-only logic, null checks, engine version assumptions, and unsafe patterns.
Determines if the system is multiplayer-ready, client-only, server-authoritative, or unsafe.
Shows the safest places to change visuals, rules, balance values, data assets, and behavior.
Connect AI media workflows to your project instead of juggling disconnected tools. Generate prompts, plan scenes, control ComfyUI workflows, and organize outputs around the same creative vision.
Prompt engineering, refinement, LoRA planning, and model selection for consistent visual output.
Scene planning, segment generation, storyboard creation, and visual consistency across shots.
Concept prompting, genre mixing, lyric generation, and soundtrack planning for your projects.
Voice pipeline planning, character voices, narration scripts, and dialog generation.
Private ideas and private code deserve private workflows. ATLAS runs locally when privacy matters, while still supporting optional cloud APIs when you need extra power.
Run entirely on your machine with Ollama, llama.cpp, or local inference. No data ever leaves.
Use local models for private tasks and cloud models for high-level reasoning. Smart, permission-aware routing.
Optional cloud providers for higher quality reasoning, larger context, and faster setup.
ATLAS is built as a modular harness — a core orchestrator connects model providers, tool connectors, agent workflows, memory systems, and front-end experiences.
Starting with a focused code intelligence MVP, then expanding into a full creative and development platform.
Core architecture, model routing, safety layer, and clean-room documentation engine.
Folder scanner, batch analyzer, mirrored documentation, integration reports, Markdown/PDF export.
VS Code extension, project rules, context packs, command palette actions, local model configuration.
Prompt builder, ComfyUI connector, model cookbook, image/video/music planning tools.
UE5 plugin, project/asset indexer, C++/Blueprint helper, Fab integration workflow.
Workflow packs, documentation templates, model configs, community sharing and discovery.
Project memory, permissions, shared docs, team workflows, audit history, enterprise features.
Five core pillars that work together to cover the full spectrum of AI-assisted creation.
Architecture summaries, file-by-file documentation, dependency maps, risk identification, and onboarding docs for new developers.
Chat with project context, implementation plans, safe patches, batch workflows, and project-specific coding standards.
UE5 C++ & Blueprint assistance, Fab asset integration, plugin review, multiplayer reasoning, and project migration help.
Image, video, music, and speech generation. Character sheets, storyboards, LoRA planning, and visual consistency systems.
Multi-step workflows, prompt-then-render pipelines, queues, agents, repeatable recipes, and a model cookbook.
Project permissions, network controls, write approval, command safety, export boundaries, and license compliance reminders.
Project ATLAS is in active development. Join the community, follow the journey, or request early access to the first build.